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I Developed this
system under pure frustration. I wanted MOTION!
I could not get
this great, big, and best of all
FREE, library of human motions to
work with all my great 3D applications.
The Applications
(Poser, Daz, Maya,
Motiobuilder, iClone) say they will import .bvh motion capture
files, but when you try to import this great library...Yikess!!
Well I think I
figured out how to do it, and customize it.
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New
Captures of the files in action,
Stylized Walks:
Note: The "toe" and "hand" joints
in the motions tend to be noisy, and may require some smoothing.
The "finger" and "thumb" joints are added to the skeleton for editing
convenience. NO capture on these joints' motions and any such data
should be ignored.
I have NOT Converted the
entire library. The system was designed to convert a series, and by
individual Bone naming and some core rotational values. The system
requires a upload and conversion system of the end users base
characters. so I could not run all the possible characters, for
each MoCap file!!
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