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Character Master :MoCap

 

 
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I Developed this system under pure frustration. I wanted MOTION!

I could not get this great, big, and best of all FREE, library of human motions to work with all my great 3D applications. The Applications (Poser, Daz, Maya, Motiobuilder, iClone) say they will import .bvh motion capture files, but when you try to import this great library...Yikess!! 

Well I think I figured out how to do it, and customize it.

New Captures of the files in action,  Stylized Walks:

Note: The "toe" and "hand" joints in the motions tend to be noisy, and may require some smoothing.
The "finger" and "thumb" joints are added to the skeleton for editing convenience. NO capture on these joints' motions and any such data should be ignored.

I have NOT Converted the entire library. The system was designed to convert a series, and by individual Bone naming and some core rotational values. The system requires a upload and conversion system of the end users base characters. so  I could not run all the possible characters, for each MoCap file!!

 

For the future-

  • Pre-analyze your characters bone hierarchy.
  • Import and analyze any ASCII based motion capture file.
  • Mix and match motion capture files by frame sequence and file for a complete customized MoCap Scene.( Stand to walk to Run, Turn Left, Shoot Gun, Run Right, stand and sit) - Customized for G2 Simon - Poser 7, 30 fps to a Downloadable zip file, and save all the character info into a user profile, for further motions!)
  • Add Hand and Finger Blends to BVH Files!

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